

Valve Justifies Their Lack of Communication as Part of Their Design Structure Creating an actual method gives young designers guidance in the chaotic world of game design. This advice shares not only experience, but practical applications as well.

It doesn't even matter that much what the content is - it's the iteration of hypothesis, changes, and measurement that will make you better at a faster rate than anything else we have seen." "The most important thing you can do is to get into an iteration cycle where you can measure the impact of your work, have a hypothesis about how making changes will affect those variables, and ship changes regularly. Passing knowledge to the next generation, Gabe Newell stresses the need of iteration cycles and constant changes. He states: Gabe Shows Aspiring Developer Important Techniques for Game Design
